CloseMedia takes about a second hanging the main thread · Issue #983 · RenderHeads/UnityPlugin-AVProVideo · GitHub
Null Reference with connected storage in Unity · Issue #124 · microsoft/xbox-live-unity-plugin · GitHub
![Need persistent data across runs of your Unity game? Don't use PlayerPrefs for your game state! Here's how you can easily store your arbitrary game state in files instead. Full Tutorial in Need persistent data across runs of your Unity game? Don't use PlayerPrefs for your game state! Here's how you can easily store your arbitrary game state in files instead. Full Tutorial in](https://external-preview.redd.it/iO_eWSP9W1oShMsLCN5Hjrsd3_Fu0kl3Wk5SCM8tH-Q.png?format=pjpg&auto=webp&s=3b851538038ecf7a46c3e099d681f09da60113cd)
Need persistent data across runs of your Unity game? Don't use PlayerPrefs for your game state! Here's how you can easily store your arbitrary game state in files instead. Full Tutorial in
unity报错get_streamingAssetsPath can only be called from the main thread. Constructors and field initi_get_transform can only be called from the main thr-CSDN博客
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