![Unleashing the Power of Unity's New Input System: An Introduction to Custom Character Controllers 01 - YouTube Unleashing the Power of Unity's New Input System: An Introduction to Custom Character Controllers 01 - YouTube](https://i.ytimg.com/vi/nfDS_DhHOi8/maxresdefault.jpg)
Unleashing the Power of Unity's New Input System: An Introduction to Custom Character Controllers 01 - YouTube
![I couldn't find a non-kinematic physics character controller that does everything, so I made one from scratch. It handles steps, moving platforms, friction, weight, ground locking, being pushed or launched, root motion, I couldn't find a non-kinematic physics character controller that does everything, so I made one from scratch. It handles steps, moving platforms, friction, weight, ground locking, being pushed or launched, root motion,](https://external-preview.redd.it/Ozap8ZxxDZAD_bBwCSzprU61BaPqQD6pT-5Asm6di5s.png?width=640&crop=smart&format=pjpg&auto=webp&s=36791b64b908d8524cd2ed86e2ff13029d7aae7a)
I couldn't find a non-kinematic physics character controller that does everything, so I made one from scratch. It handles steps, moving platforms, friction, weight, ground locking, being pushed or launched, root motion,
![Making my first custom character controller and experimenting with cinemachine, it's hard to get fluid movements : r/Unity3D Making my first custom character controller and experimenting with cinemachine, it's hard to get fluid movements : r/Unity3D](https://external-preview.redd.it/G2_kmXZy2MKMA-9KN3WodDJBQpawOdqqUoTbx3efFU8.png?width=640&crop=smart&format=pjpg&auto=webp&s=72755c78e8b1e882176cd3f97c2302ee08b68451)